15 Publishers Accepting Memoirs – No agent needed – by Erica Verrillo…

YAY! 🙂

Chris The Story Reading Ape's Blog

on Publishing … and Other Forms of Insanity:

I have often said that memoir is the highest form of fiction. By that, I’m not encouraging memoirists to make things up. I am simply reminding them that a good memoir must read like fiction, but it must also be honest.

Honesty lies at the heart of every memoir. The author must adhere to the truth (allowing for the fact that there are different ways of interpreting it). Memoirists who lie to themselves, who sugarcoat, self-censor, exaggerate, or in any way compromise the integrity of their stories not only do a disservice to themselves but to us. The reason we enjoy reading memoirs is to gain insight, and to better understand the human condition.

Do not be afraid to tell the truth if you are writing a memoir. Don’t hold back. And when you are finished writing your life, go get it…

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Steamfunkateers, the Steamfunk Role Playing Game, is now available!


Chronicles of Harriet

Baas Bello, the most intelligent person on earth, races to prevent mad scientist, The Alchemist, from assassinating George Washington Carver… Harriet Tubman and John Henry team up to do battle with an army of steam-powered Confederate automatons before they turn the tides of the Civil War… Robert Charles hunts Were-Rats in New Orleans…
Mad scientists, Vampires, Air Pirates, daring Adventurers, power-hungry dictators… and YOU all populate the world of Steamfunkateers: The Steamfunk Role Playing Game.
Steamfunkateers is a world of mechanical marvels, the supernatural and the Brushed – people that possess extraordinary abilities. YOU are one of the Brushed and, as Harriet Tubman says, “You either brushed by the hand of God… or by the hand of that other one.” YOU decide which one.
Steamfunkateers: The Steamfunk RPG is a fun, complete, stand-alone role-playing game in which you play a character that goes on exciting adventures, solves deep mysteries…

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What Kind Of Procrastinator Are You?

K.M. Allan

Writers are fascinating creatures. We’re most comfortable talking to imaginary people, traveling to imaginary lands, and creating stories out of nothing more than words. What we also love is to avoid doing those things at all costs.

You love writing and want nothing more to spend your waking hours putting pen to paper? Sure! Right after you’ve picked the perfect pen and made the paper from scratch because you can’t just sit down and write. That would be crazy? Instead, we write after we’ve done everything else, not because we don’t have our priorities straight, but because us fascinating creatures can also be expert level procrastinators.

“No, not me,” you might argue. “I hit my word count every day…” Really? Really? Is that before or after you spend two hours watching cat videos on YouTube?

Even the most prolific writer gets caught in a procrastination loop. If you…

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How the Ashanti game of Oware was used by slaves in the Caribbean to plan their escape from plantations

Delicious historical morsel!

Moorbey'z Blog

Oware is considered the oldest Mancala board game in the world. Dating back centuries to ancient Africa, specifically the Ashanti tribe in Ghana, Mancala is one of the most commonly known board games in Africa, among others.

The worldwide spread is noted to be because of the slave trade Carribean that saw many Africans sold to foreign regions. They carried with them the joy of playing Mancala and played it in their free time.

Oware is very popular in the Caribbean till date. It is believed to have been taken by slaves from West Africa and it stuck there. The word “Oware” is an Akan word meaning “he/she marries”. According to an Ashanti legend, it was given that name when a man and woman got married in order to be able to play the game uninterrupted.

Oware was also considered a game for royals and was notably played by…

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The Importance of City Guards in Fantasy

This is an incredibly important post for writers of epic fantasy and the like!

Legends of Windemere

Legend of Zelda (I think?)

Whenever a city turns up in a fantasy story, these people will be there.  Either as background, battle fodder, or momentary obstacles, the guards are around in some fashion.  We tend to overlook them unless we need some unexpected corpses or government corruption is part of the plot.  Not much personality among these characters either, so what purpose do they serve?

Well, it really depends on the story.  Many adventures begin with the hero getting involved with the guards to some extent.  Some are arrested and others are members before the story takes them away from the city.  This makes the concept of the guards a rather common jumping point.  It isn’t that surprising too.  For heroes that come from those ranks, it explains their training and certain aspects of their personality.  They can either be out for justice or think the entire system is…

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How Do We Create Realistic Villains? – by Kassandra Lamb…

Chris The Story Reading Ape's Blog

on Jami Gold site:

Every story requires an antagonist—or at least an antagonistic force—that creates situations and/or circumstances that force the protagonist to take action. Without a conflict from the antagonist, there’s no story, as our protagonist would have no reason to grow or change themselves or to try to change the world or their situation.

In other words, antagonists drive the story.

But while we definitely need some type of antagonist, we get to determine what kind of antagonist they are. The antagonist in our story might be a force of nature, a love interest, or a meddling best friend. Or they might be a true villain trying to harm others, an uncaring psychopath/sociopath, or fully evil in every respect.

There’s no right or wrong answer—only what makes sense for our story. And for some stories, we need a villain who does evil things. Which might prompt…

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